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C++ Programming - Course Contents |
1 |
Introduction |
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Difference between C & C++ |
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Object oriented technology & Concepts of oops |
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Advantages of oops, Disadvantage of conventional programming |
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Structure of C++ program, Header files and Libraries |
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Streams in C++ and Stream classes |
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Predefined streams, Formatted and Unformatted data, unformatted console I/O operations |
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Member functions of istream class, Formatted console I/O operations |
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Bit fields, Flags without bit field, Manipulators, User defined manipulators |
2 |
Basic Concepts of C++ |
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Tokens in C++, Variable declaration and initialization |
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Data types, Operators in C and C++ |
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Scope access operator, Namespace |
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Memory management operator, Comma operator |
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Decision statements, Control loop statements |
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Structure of function, Passing arguments |
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L values and R values, Return by reference, Returning more values by reference |
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Default & Const arguments, Inputting default arguments |
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Inline functions, Function overloading, Principles of function of function overloading |
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Recursion |
3 |
Classes and Objects |
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Classes in C++, Declaring objects, access specifiers and their scope |
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Member functions, Outside member function as Inline |
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Data hiding or Encapsulation |
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Classes, Objects and memory |
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Static member variables, static member functions, static object |
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Array of objects, Object as function arguments |
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Friend functions |
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Const member functions, Volatile member functions, recursive member functions |
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Local classes, Empty, Static and Const classes, Nested classes |
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Member function and Non-member function, over loading member functions |
4 |
Constructors and Destructors |
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Characteristics of constructors & destructors, application with constructors |
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Parameterized constructors, Overloading constructors(multiple constructors) |
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Array of objects using constructors, Constructors with default arguments, Copy constructors |
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The Const objects, Destructors, Calling constructors & destructors, Qualifier and nested classes |
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Anonymous objects, Private constructors & destructors |
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Dynamic initialization using constructors, Dynamic operators and Constructors |
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Recursive constructor, constructors & destructors with static members, Local vs. Global object |
5 |
Operator Overloading and Type Conversions |
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Overloading unary operators, Constraint on Increment and Decrement operators |
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Overloading Binary operators, Overloading with Friend Function |
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Overloading Assignment operator(=) |
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Type conversion, rules for overloading operators |
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One argument constructor and operator function |
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Overloading Stream operators |
6 |
Inheritance |
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Reusability, Access specifiers |
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Simple inheritance, protected data with private inheritance |
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Types of inheritances |
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Virtual base classes, Constructors, Destructors |
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Object as a class member, Abstract classes |
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Qualifier classes and inheritance, Constructors in derived classes, pointers and inheritance |
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Overloading member functions, Advantages & Disadvantages of inheritance |
7 |
Binding, Polymorphism and Virtual Functions |
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Binding in C++, Static binding, Dynamic binding |
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Pointer to Base and Derived class objects |
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Virtual functions, Rules for virtual functions |
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Array of pointers, Pure virtual functions, Abstract classes, Working of virtual functions |
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Virtual functions in derived classes, Object slicing |
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Constructors and virtual functions, Virtual destructors, Destructors and virtual functions |
8 |
Applications with Files |
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File Stream Classes, File opening Modes |
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File pointers and Manipulators, Manipulators with arguments |
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Sequential Access Files, Binary and ASCII files Random Access Operation |
9 |
Generic Programming with Templates |
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Need of Template, Definition of Class Template, Normal Function Template, Working of Function Templates |
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Class Template with more parameters, Function Template with more arguments |
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Overloading of Template Functions, Member function Templates, Recursion with Template function |
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Class Template with Overloaded operators, Class Template Revisited, Class Templates and Inheritance |
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Container classes, Types of containers, Container Adaptors, Iterators |
10 |
Exception Handling |
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Principle of Exception Handling, The keywords Try, Throw and Catch |
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Exception Handling Mechanism, Multiple catch statements, Catching Multiple Exceptions |
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Re-Throwing Exceptions, Specifying Exception |
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Exceptions in Constructors & Destructors, Controlling Uncaught Exceptions, Class Template with Exception handling |
11 |
Overview of Standard Template Library |
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STL Programming Model |
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STL Containers |
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Sequence Containers |
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Associative Containers |
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Parameters Used in Container Classes |
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STL Algorithms |
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Iterators |
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Vectors |
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Lists |
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Maps |
The complete course includes extensive coding
and practice exercises. |